|
1. WHO CAN SHOOT: The match is open to all scoped centerfire rifles BELOW .50 caliber (typically .338 and smaller). Depending on the number of participants, all calibers may be scored in one class, or may be broken up by bullet diameter, such as one class for .30 caliber (.308, .300 WinMag, etc) and one class for smaller than .30 caliber (.223, 6mm, etc). 2. Any form of separate front and rear rests or bags may be used (the front and rear rests cannot be attached/connected to each other in any way). 3. The order of the course of fire (order of engaging targets) is fixed and mandatory, and the total time to engage all stages will be limited. The total time is 22 MINUTES TO SHOOT 28 ROUNDS in the order of stages as described below in #6. 4. No “sighter shots” or “warm-up shots” are allowed during the match or before the match on match day. All shots are for score, with the number of shots at each stage and target strictly limited as stated below in #6. One penalty point (and any score achieved with the penalty round fired, presumed to be the "best" shot on the target) will be deducted for each and every round fired in excess of the mandatory number of rounds to be fired at each stage or target and/or 5 penalty points for any shot engaging another competitor's target (presumed to be the "worst" shot on the target towards that competitor's scoring). 5. All competitors will shoot from a prone position (shooting mats are ok). NEW RULE FOR THIS MATCH: Separate spotting scopes are NOT ALLOWED be used to supplement your rifle's scope. "Coaching" by a separately scoped spotter is also NOT allowed for this match due to the nature of the "mystery" target (see #6). 6. COURSE OF FIRE AND SCORING: The shooter will engage only the targets on the numbered target stand assigned. The course of fire will consist of all shooters engaging targets at nominal 200-yard distance and in the following order: The first (ONE) shot will be a cold-bore shot at a 3-inch color-splash target. The target has three rings (click here for sample). A hit in the center ring will be worth 15 points; a hit in the middle ring will be worth 10 points; a hit in the outer ring will be worth 5 points. Only one shot -- your FIRST firing of the day -- is to be shot at the cold-bore target. NOTE: If your rifle is going to be "shared" by another participant, the barrel must be CLEANED between sessions, or the next shooter's cold-bore shot points will not be counted. The next 20 shots will consist of five shots at each of four “Orange Peel” “color-splash” targets attached to one target backer/stand for each shooter, 20 shots total, shot for score. The shooter will engage only the targets on the numbered target stand assigned. First engaged will be two 8-inch targets (click here for sample), followed by two 5.5-inch targets (click here for sample); For the 8-inch targets, points will be scored as follows: - X (center) Ring = 5 points - 2nd Ring = 4 points - 3rd Ring = 3 points - 4th Ring = 2 points - a hit to the ORANGE area around the target = 1 point For the 5-inch targets, points will be scored as follows: - X (center) Ring = 5 points - 2nd Ring = 4 points - 3rd Ring = 3 points - a hit to the ORANGE area around the target = 1 point Note: Determination of ring hit and resultant score will be at the sole discretion of the Match Director. In general, if a bullet hole (not the color splash) breaks past the dividing line into the black of a higher score ring, that ring is considered hit. In any case, the Match Director will use consistent methodology when scoring all similar targets of all competitors.
For the next four shots,
each shooter engages EITHER four 4-inch shooting clays laid against the berm with
1 shot at each of the four clays, OR four small aprox 1-inch orange (or other bright color) target "paste circles".
Competitors do not need to decide until after they have completed their 20 bullseye target
shots, but must stay with their choice of supplemental targets for all four of these shots.
If clays are chosen for the supplemental targets, they are scored as follows with a possible maximum of 15pts total:
=> 3 points for each clay HIT
=> NO points for any clay “knocked over” but not
broken or clearly hit by the bullet. (tip: shoot at the lower-most clays first)
=> 3 bonus points if ALL FOUR clays are HIT
If "paste circles" are chosen for the supplemental targets, they are scored as follows with a possible maximum of 25pts total:
=> 5 points for each colored circle HIT (paper broken by any part
of the bullet hole)
=> 5 bonus points if ALL FOUR paste circles are HIT
NOTE: All shooting clays will be placed on the berm, near to the bottom or center
of the berm approximately one foot from each other. PLACEMENT IS
CRITICAL TO ENSURE SAFETY -- ALL SHOTS FIRED MUST LAND IN THE BERM. Each shooter
will engage only the clays associated with their assigned numbered target
stand. The format details for the FINAL 3 SHOTS will be kept a "mystery" until announced at the match, but the theme will be similar to law enforcement, counter-terrorist and/or military sniper training. These three shots will be worth a maximum of 15 points, but could also LOSE you 15 points from your total. POST-MATCH NOTE: The MYSTERY TARGET was a sniper/marksman facial recognition challenge.
Total rounds fired per
competitor is 28. Maximum match score possible = 155 points. In the case of a tie in
overall match score, the top-score shooter with the smallest 5-shot group from their bullseye targets will be considered the
winner. Due to range
constraints, each competitor can only shoot the match once per match day.
7. UPON COMPETITOR
COMPLETION OF SHOOTING THE COURSE OF FIRE & AFTER THE MATCH DIRECTOR CALLS THE
RANGE “COLD/SAFE”, ALL COMPETITORS IN THAT GROUP ARE REQUIRED TO GO TO THE BERM,
COLLECT THEIR OWN TARGETS AND SET UP TARGETS FOR THE NEXT GROUP OF COMPETITORS.
ADDITIONALLY, THEY WILL REPLACE ANY BROKEN CLAYS FOR THE NEXT GROUP OF
COMPETITORS, AND GATHER/CLEAN-UP ANY SHARDS OF BROKEN CLAYS (though clays used
will be biodegradable). Up to FIVE shooters
will simultaneously shoot the entire match course of fire. After each group of competitors completes the entire
match course of fire and the match director gives the command, they will each
collect their targets and set up the targets for the next pair of competitors.
Immediately upon returning from the berm, each shooter is required to write his
or her name on the BACKING SHEET of his/her bullseye targets, and hand them to the match director. At that time, each shooter will confirm with the match director their number of hits or misses to the clay targets for scoring purposes if they chose clays as their supplemental set, and note it on the backing sheet.
8. HOW TO REGISTER FOR THE MATCH: Competitors will register for the match by email to the match director Mike Charness,
mcharness@comcast.net
after match announcement, and no later than at least 3 days prior to the match. All competitors will
each pay to the match director a match fee of $10.00 no later than at the time the shooter
signs in prior to shooting the match, to cover the cost of targets, supplies and any prizes/awards. Prepayment is
preferred so we don't have to deal with it on match day... as an incentive, prize eligibility will be limited to those who have prepaid. That means you might get a prize even if you are not the highest overall scorer if you pre-paid and he/she didn't. Pre-payment can be made via mail or PayPal.
9. SCHEDULING: The match director
will schedule in advance the time of day that each shooter will commence the course of fire and shoot the match, and
distribute the schedule to all participants no later than the Thursday
prior to match day via group email. These will be at
fixed 45 MINUTE INTERVALS STARTING AT 9:15AM. Competitor "shoot
times" will be scheduled on a first come first served basis by the Match Director
(preference is given to those whose registrations were received first -- which generally means an earlier shoot time on match day unless you state otherwise).
In order to ensure
match safety and due to range limitations we can expect to run no more than one
group of shooters every 45 minutes through the match. Therefore, there will be a limit
to the number of competitors that can shoot the match, which in this case will be a
maximum of 25 shooters (up to five groups of 5). In the case of high probability of rain, notice will be sent by email the night before the match and the match will be postponed to later in the day or rescheduled completely. For those that pre-paid and can not attend the rescheduled date/time, they have a choice of a full refund or to have it held as a credit until their next PR200 match.
10. SAFETY ON THE
SHOOTING LINE: SAFETY IS THE MOST
IMPORTANT CONSIDERATION AT ALL TIMES DURING THE MATCH. IN ORDER TO PROMOTE
SAFE SHOOTING AND AVOID CONGESTION AT THE SHOOTING LINE OF FIRE. SPECTATORS
AND/OR SHOOTERS WHO ARRIVE EARLY OR STAY AFTER THEIR DESIGNATED “SHOOT TIME”
WILL BE REQUIRED TO STAND BEHIND SHOOTER AREAS AND/OR CONCRETE PADS. Exceptions may be made for "coaches" of first-time or junior shooters only with the specific approval of the Match Director.
11. COMPETITOR ARRIVAL
& ARRIVAL TIME: All shooters are
required to arrive no less than 15 minutes prior to their appointed "match shoot
time". Upon arrival, each shooter must immediately sign in, filling out full
name, whether or not he or she is a member of BGRPC, caliber to be shot, contact info,
etc. All shooters must be
ready to bring to their assigned/designated prone shooting area all equipment, including their rifle, no less than 10 minutes
before their assigned "shoot time". If everyone in the current shooting group is ready, we may start shooting a few minutes earlier than the published time. ALL RIFLES WILL HAVE CHAMBER OPEN WITH CHAMBER EMPTY INDICATOR IN THE RIFLE UNTIL THE MATCH DIRECTOR GIVES THE COMMAND TO DO OTHERWISE. LIKEWISE, BOLTS WILL REMAIN PULLED BACK, ALL MAGAZINES OUT OF THE RIFLE, ALL SEMI AUTO CHAMBERS OPEN AND ALL ROUNDS OF AMMO OUT OF ALL FIREARMS - ALL CHAMBERS EMPTY UNTIL THE MATCH DIRECTOR GIVES THE COMMAND TO DO OTHERWISE. (If you do not have an Empty Chamber Indicator, they will be available
at the range for purchase at $2 each.)
12. Failure of any shooter to be ready to commence fire in accordance with the range officer or
match director's direction at the designated "shoot time" will result in
disqualification of the shooter and forfeiture of the competitor's opportunity
to participate in the match that day. 13. At each “shoot
time”, all competitors in the group will shoot the match simultaneously. 14. Match results will
be tabulated and announced within 2 days after the day of the match (though normally
the afternoon of match day) by email, and be made available for the website and/or
newsletter. Any prizes/awards will be available for pickup or will be given at
the next match date.
![]()
|