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1. WHO CAN SHOOT: The match is open to all scoped centerfire rifles .35 caliber and below (typically .338 and smaller). Rifles with muzzle brakes are allowed but must be declared as such to the Match Director prior to when shooting times are assigned. When practical, shooters will muzzle brakes will be grouped together. Depending on the number of participants, all calibers may be scored in one class, or may be broken up by bullet diameter, such as one class for .30 caliber (.308, .30-06, .300 WinMag, etc) and one class for smaller than .30 caliber (.223, 6mm, etc). 2. You may use front and/or rear rifle rests during the match. The front and rear rests cannot be attached/connected to each other in any way. Any form of front rest may be used, including bench-type, but if you use an adjustable bench-type front rest, it must be placed directly on the ground rather than in conjunction with another support platform such as a board or block. Unless the rear rest is built in as part of your rifle (such as a monopod), acceptable rear rests are standard square, rectangular or rabbit-eared shooter's sandbags, "squeeze sock" or combinations of those. They must be soft, unformed material. You may NOT use any type of hard, formed, mechanically adjustable or bench-style rear rests. You may stack multiple bags to adjust for rear height, but you can not form a shaped rest. You may have a simple flat piece of board under your rear rest but it may not exceed two inches in any direction beyond the soft rest or sand-bag. 3. The order of the course of fire (order of engaging targets) is fixed and mandatory, and the total time to engage all stages will be limited. The total time is 22 MINUTES TO SHOOT 28 ROUNDS in the order of stages as described below in #6. 4. No “sighter shots” or “warm-up shots” are allowed during the match or before the match on match day. All shots are for score, with the number of shots at each stage and target strictly limited as stated below in #6. One penalty point (and any score achieved with the penalty round fired, always presumed to be the "best" shot on the target regardless of where the actual "extra" shot hits) will be deducted for each and every round fired in excess of the mandatory number of rounds to be fired at each stage or target, and/or 5 penalty points for any shot engaging another competitor's target (presumed to be the "worst" shot on the target towards that competitor's scoring if actual problem shot can not be determined). 5. All competitors will shoot from a prone position; shooting mats are suggested.
6. COURSE OF FIRE AND SCORING: The shooter will engage only the targets on the numbered target stand assigned. The course of fire will consist of all shooters engaging targets at nominal 200-yard distance and in the following order: The first (ONE) shot will be a cold-bore shot at a 3-inch color-splash target. The target has three rings (click here for sample, though an alternate brand of similar 3-inch color-splash target may be substituted). A hit in the center ring will be worth 15 points; a hit in the middle ring will be worth 10 points; a hit in the outer ring will be worth 5 points. Only one shot -- your FIRST firing of the day -- is to be shot at the cold-bore target. Knowing what your rifle does differently for your cold-bore shot is important... whether you're a hunter, a target shooter, or a military or law enforcement sniper/marksman!
NOTE: If your rifle is going to be "shared" by another participant, the barrel must be CLEANED between sessions, or the next shooter's cold-bore shot points will not be counted.
The next 20 shots will consist of five shots
at each of four “Orange Peel” “color-splash” targets attached to one target backer/stand for each
shooter, 20 shots total, shot for score.
The shooter will engage the four targets on his/her numbered target stand assigned, progressing from large to small. First engaged wil be two 8-inch targets (click here for sample), followed by one 5.5-inch target (click here for sample), and then one 4-inch target (click here for sample, though sample shows TWO targets) For the 8-inch targets, points will be scored as follows: - X (center) Ring = 5 points - 2nd Ring = 4 points - 3rd Ring = 3 points - 4th Ring = 2 points - a hit to the ORANGE area around the target = 1 point For the 5.5-inch target, points will be scored as follows: - X (center) Ring = 5 points - 2nd Ring = 4 points - 3rd Ring = 3 points - a hit to the ORANGE area around the target = 1 point For the 4-inch target, points will be scored as follows: - X (center) Ring = 5 points - 2nd Ring = 4 points - 3rd Ring = 3 points - 4th Ring = 2 points - a hit to the ORANGE area around the target = ZERO points Note: Determination of ring hit and resultant score will be at the sole discretion of the Match Director. In general, if a bullet hole (not the color splash) breaks past the dividing line into the black of a higher score ring, that ring is considered hit. In any case, the Match Director will use consistent methodology when scoring all similar targets of all competitors.
For the next four shots,
each shooter engages EITHER four 4-inch shooting clays laid against the berm with
1 shot at each of the four clays, OR two 2-inch splash-style paste circle targets (click here for sample), plus two 1-and-one-quarter inch bright orange paste circles.
Competitors do not need to decide until after they have completed their 20 bullseye target
shots, but must stay with their choice of supplemental targets for all four of these shots.
If clays are chosen for the supplemental targets, they are scored as follows with a possible maximum of 15pts total:
=> 3 points for each clay HIT
=> NO points for any clay “knocked over” but not
broken or clearly hit by the bullet. (tip: shoot at the lower-most clays first)
=> 3 bonus points if ALL FOUR clays are HIT
If "paste/target circles" are chosen for the supplemental targets, they are scored as follows with a possible maximum of 50pts, total:
=> 10 points for each circle target HIT (paper broken by any part
of one bullet hole only) => 5 BONUS points ADDED if the bullet hole center (not the diameter nor the color splash) on a HIT on one of the two 2" targets is within the inner 1" circle => Each circle target completely MISSED results in 5 points DEDUCTED => Any circle target with two bullet holes (hit twice) results in 5 points DEDUCTED
NOTE: All shooting clays will be placed on the berm, near to the bottom or center
of the berm approximately one foot from each other. PLACEMENT IS
CRITICAL TO ENSURE SAFETY -- ALL SHOTS FIRED MUST LAND IN THE BERM. Each shooter
will engage only the clays associated with their assigned numbered target
stand, which are to the IMMEDIATE RIGHT SIDE. The format for the FINAL 3 SHOTS will be a separately timed stage at a target sheet with geometric figures (such as squares, triangles, circles or crosses) for a possible 20 points. Click here for an example, though the actual target WILL be different. The assigned shape will not be announced until it is time to shoot. One shot is to be put into EACH of the 3 circles containing the assigned shapes, worth 5 points per HIT. However, any shot into an outside area (miss) will LOSE 5 points, and any shot in a circle containing a wrong shape will LOSE 10 points. If you score HITS on ALL 3 of these shots, there is an additional 5 point bonus. You may choose to "pass" and not take any or all of these 3 shots. You will have 90 seconds to identify your targets and take your 3 shots. The goal here is quick target identification and accuracy under pressure... this exercise is based on military and law enforcement sniper/marksman training. Unlike previous matches, separate spotting scopes ARE allowed to be used to supplement your rifle's scope if you wish.
Total rounds fired per
competitor is 28. Maximum match score possible = 185 points. In the case of a tie in
overall match score, the top-score shooter with the smallest 5-shot group from their bullseye targets will be considered the winner. Each competitor can shoot the match only once per match day UNLESS they wish to compete with BOTH a .30 caliber rifle and a smaller (such as a .223/6mm) rifle, in which case they may sign up for two separate shooting slots.
7. UPON COMPETITOR
COMPLETION OF SHOOTING THE COURSE OF FIRE & AFTER THE MATCH DIRECTOR CALLS THE
RANGE “COLD/SAFE”, ALL COMPETITORS IN THAT GROUP ARE REQUIRED TO GO TO THE BERM,
COLLECT THEIR OWN TARGETS AND SET UP TARGETS FOR THE NEXT GROUP OF COMPETITORS.
ADDITIONALLY, THEY WILL REPLACE ANY BROKEN CLAYS FOR THE NEXT GROUP OF
COMPETITORS, AND GATHER/CLEAN-UP ANY SHARDS OF BROKEN CLAYS (though clays used
will be biodegradable). Up to FIVE shooters
will simultaneously shoot the entire match course of fire. After each group of competitors completes the entire
match course of fire and the match director gives the command, they will each
collect their targets and set up the targets for the next pair of competitors.
Immediately upon returning from the berm, each shooter is required to write his
or her name on the BACKING SHEET of his/her bullseye targets, and hand them to the match director. Each shooter will confirm to the match director their number of hits or misses to the clay targets for scoring purposes if they chose clays as their supplemental set, and note it on the backing sheet.
8. HOW TO REGISTER FOR THE MATCH: Competitors will register for the match by email to the match director Mike Charness,
mcharness@comcast.net
after match announcement, and no later than at least 3 days prior to the match. Walk-on registration may be accomodated on a space available basis, either as fill-in for no-shows or cancellations, or if there is room in the last scheduled group of the day. All competitors will
each pay to the match director a match fee of $10.00 per shooting slot no later than at the time the shooter
signs in prior to shooting the match, to cover the cost of targets, supplies and any prizes/awards. Prepayment is
preferred so we don't have to deal with it on match day... as an incentive, prize eligibility will be limited to those who have prepaid (must be received no later than the Thursday before match day). That means you might get a prize even if you are not the highest overall scorer if you pre-paid and he/she didn't. Pre-payment can be made via mail or PayPal.
9. SCHEDULING: The match director
will schedule in advance the time of day that each shooter will commence the course of fire and shoot the match, and
distribute the schedule to all participants no later than the Thursday
prior to match day via group email. These will be at
fixed 45 MINUTE INTERVALS STARTING AT 1:30pm. Competitor "shoot
times" will be scheduled on a first come first served basis by the Match Director
(preference is given to those whose registrations were received first -- which generally means an earlier shoot time on match day unless you state otherwise).
In order to ensure
match safety and due to range limitations we can expect to run no more than one
group of shooters every 45 minutes through the match. Therefore, there will be a limit
to the number of competitors that can shoot the match, which in this case will be a
maximum of 25 shooters (up to five groups of 5). In the case of high probability of rain, notice will be sent by email the night before the match and the match will be postponed or rescheduled. For those that pre-paid and can not attend the rescheduled date/time, they have a choice of a full refund or to have it held as a credit until their next PR200 match.
10. SAFETY ON THE
SHOOTING LINE: SAFETY IS THE MOST
IMPORTANT CONSIDERATION AT ALL TIMES DURING THE MATCH. IN ORDER TO PROMOTE
SAFE SHOOTING AND AVOID CONGESTION AT THE SHOOTING LINE OF FIRE. SPECTATORS
AND/OR SHOOTERS WHO ARRIVE EARLY OR STAY AFTER THEIR DESIGNATED “SHOOT TIME”
WILL BE REQUIRED TO STAND BEHIND SHOOTER AREAS AND/OR CONCRETE PADS. Exceptions may be made for "coaches" of novice or junior shooters only with the specific approval of the Match Director.
11. COMPETITOR ARRIVAL
& ARRIVAL TIME: All shooters are
required to arrive no less than 15 minutes prior to their appointed "match shoot
time". Upon arrival, each shooter must immediately sign in, filling out full
name, whether or not he or she is a member of BGRPC, caliber to be shot, contact info,
etc. All shooters must be
ready to bring to their assigned/designated prone shooting area all equipment, including their rifle, no less than 10 minutes
before their assigned "shoot time". If everyone in the current shooting group is ready, we may start shooting a few minutes earlier than the published time. ALL RIFLES WILL HAVE CHAMBER OPEN WITH CHAMBER EMPTY INDICATOR IN THE RIFLE UNTIL THE MATCH DIRECTOR GIVES THE COMMAND TO DO OTHERWISE. LIKEWISE, BOLTS WILL REMAIN PULLED BACK, ALL MAGAZINES OUT OF THE RIFLE, ALL SEMI AUTO CHAMBERS OPEN AND ALL ROUNDS OF AMMO OUT OF ALL FIREARMS - ALL CHAMBERS EMPTY UNTIL THE MATCH DIRECTOR GIVES THE COMMAND TO DO OTHERWISE. (If you do not have an Empty Chamber Indicator, they will be available
at the range for purchase at $2 each.)
12. Failure of any shooter to be ready to commence fire in accordance with the range officer or
match director's direction at the designated "shoot time" will result in
disqualification of the shooter and forfeiture of the competitor's opportunity
to participate in the match that day.
13. At each “shoot
time”, all competitors in the group will shoot the match simultaneously.
14. Match results will
be tabulated and announced within 2 days after the day of the match (though normally
the afternoon of match day) by email, and be made available for the website and/or
newsletter. Any prizes/awards will be available for pickup or will be given at
the next match date.
15. PRIZES/AWARDS: The match winner will have their pick of electronic earmuffs or a custom black and gray range/duffel bag embroidered with our PRECISION logo. If we have at least 16 shooters competing, we will break up into two caliber classes, with a top score prize in each class. If we have a minimum of 20 shooters, we will also award 2nd place prizes. No shooter is eligible to receive more than one prize per match, even if they choose to compete in two classes.
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